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Final Project: Dieselpunk Agent

This is the final project for GDD class that I helped to work on. It was a group project with a total of five students working on it over the course of a bit more than a month. It is set in a dark, post WW2, dieselpunk world. It was created in Unreal Engine 4.24.3. The credits can be found in the video description, accompanied by links to external ressources we were using.
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Students involved:
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Jan Berke: https://www.artstation.com/jackfoxer
Maarten Hasselberg: https://www.artstation.com/mhasselberg
Louis Happel: https://www.artstation.com/paperface
Louis Michler: https://www.artstation.com/louis_michler
Atsuki Sugawara: https://www.artstation.com/sugawara

This is a walkthrough of the level

A workbench with propaganda material

A workbench with propaganda material

Combat with a robot guard

Combat with a robot guard

The tanks help to intensify the toxins of plants.

The tanks help to intensify the toxins of plants.

The greenhouse grows plants from the samples that are extracted by the drill from the ice.

The greenhouse grows plants from the samples that are extracted by the drill from the ice.

The drill extracts extinct plants from the permafrost.

The drill extracts extinct plants from the permafrost.

This room is used to store some chemicals and protective equipment.

This room is used to store some chemicals and protective equipment.

The submarine the player uses to get to the facility.

The submarine the player uses to get to the facility.

The storage room of the laboratory.

The storage room of the laboratory.