This was the first real take I took on 3D sculpting.
Before I started designing the creature I had to learn how Sculptris worked and so I started playing around with the tools and tried to get some practice on sculpting anatomic structures. I started out pretty goofy, but it slowly evolved into something that reminds me of a giant from GoT. I used really exaggerated proportions and build to get a better sense of sculpting the muscular system.
After I got some practice I made some sketches for the creature. I intended her to be about the size of a human, but when I wanted to make a rendering I felt it would look cooler to scale her up a bit. As soon as I got done with it I could start sculpting. Sadly I had to keep the polycount under 2 million, because Sculptris would crash everytime I turned off the symmetry to repose the model. When I reposed it I painted her and used textures like fish scales, extremely close pictures of human skin and some alien-ish organic texture.
The last thing I wanted to try was making a rendering of the creature in Blender. I experimented a bit with underwater visuals and played around with some shader nodes. Eventually I put the obj within a cube with a purely volumetric material. Later I edited the final rendering in Photoshop and added some minor details like the diver and some background.