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Anthropomorphic Fish Kaiju

This was the first real take I took on 3D sculpting.
Before I started designing the creature I had to learn how Sculptris worked and so I started playing around with the tools and tried to get some practice on sculpting anatomic structures. I started out pretty goofy, but it slowly evolved into something that reminds me of a giant from GoT. I used really exaggerated proportions and build to get a better sense of sculpting the muscular system.

After I got some practice I made some sketches for the creature. I intended her to be about the size of a human, but when I wanted to make a rendering I felt it would look cooler to scale her up a bit. As soon as I got done with it I could start sculpting. Sadly I had to keep the polycount under 2 million, because Sculptris would crash everytime I turned off the symmetry to repose the model. When I reposed it I painted her and used textures like fish scales, extremely close pictures of human skin and some alien-ish organic texture.

The last thing I wanted to try was making a rendering of the creature in Blender. I experimented a bit with underwater visuals and played around with some shader nodes. Eventually I put the obj within a cube with a purely volumetric material. Later I edited the final rendering in Photoshop and added some minor details like the diver and some background.

This is the spiced up rendering from Blender.

This is the spiced up rendering from Blender.

The evolution of my first scultpure.

The evolution of my first scultpure.

A sketch showing the anatomy and proportions of the fish human.

A sketch showing the anatomy and proportions of the fish human.

I did the hands and feet at the very end becaus of the enormous difficulty. I had to create those organs that are clearly made for land traveling, and making them believable on a purely aquatic creature.

I did the hands and feet at the very end becaus of the enormous difficulty. I had to create those organs that are clearly made for land traveling, and making them believable on a purely aquatic creature.

The final version with texture maps and reposed.

The final version with texture maps and reposed.

This is the scenery I put together in Blender to create an underwater look and feel to it.

This is the scenery I put together in Blender to create an underwater look and feel to it.

The rendered image from Blender without any tuning and effects on it.

The rendered image from Blender without any tuning and effects on it.